Physical Environment

Examining the Effects of a Novel Exergaming Experience in Middle-School Youth

A novel immersive videogame, also known as exergaming, integrates the excitement of gaming and the physical activity of bicycling. The primary goal of this study is to determine if a fitness experience delivered via the novel exergaming fitness bicycle will be perceived positively and enjoyed by normal weight and overweight/obese children aged 11-13 years. For […]